In Terms Of Navigation, rowing is presented And the Boat reacts accordingly. ![]() Unfortunately, the Game has weaknesses in the Interface. The entry is therefore easy, but you need a bit until you have the Hang of getting the Guns to Effect and get out alive. But it's not so complex that it's just for Enthusiasts. The Game comes here a bit of an arcadig, but has a quite high Demand for reality in terms of Sensor Technology and Weapon effect. As I said, the Game is not a submarine simulation in which you have to carry out all activities such as Fire Control Solutions etc., but you are rather the Commander who announces which Target has to be fought with which Weapon. But still!Īs soon as the XO Reports to one of the XO, "Sonar contact on 081" and you send your Crew to Battle station at the Touch Of a button, the Game unfolds all its Charm. The whole Presentation of the Game also seems rather dusted, the Interface is to be improved, what you might call Storry is presented to a brewer In Text form and on the Campaign Map the Game plays very wooden. Granted, Cold Waters is not an AAA Title, nor is it a real Simulation. So far, anyway!Ĭold Waters just jumps into this Gap of the Gaming Industry. There are probably one or the other Strategy Games, but not a good ship or U Boot Game. I haven't been In command of a Los Angeles class Nuclear Submarine for long, but after the first successful Mission of my Campaign, I'm so thrilled that I'm writing a Review again.Īs a former Naval Soldier, I have long regretted that there is no reasonable and topical Game around modern Naval Warfare. Dynamic Campaign where your performance matters Over 40 classes of ships and submarines all meticulously researched Thankfully, an arsenal of wire-guided torpedoes, anti-ship and cruise missiles and the occasional SEAL team are on board to keep the Iron Curtain at bay. You will be tasked with intercepting convoys, amphibious landings, insertion missions and battling it out with enemy warships, submarines and aircraft. Inspired by the 1988 classic “Red Storm Rising”, command a nuclear submarine in a desperate attempt to prevent “mutually assured destruction” when the Cold War gets hot and WWIII begins. ![]() Do you silently close in to torpedo the landing ships and escape during the resulting chaos? Or strike with long-range missiles but risk counterattack from the enemy escorts? Have you detected them all, could another submarine be out there listening for you? Has the hunter become the hunted? Will you survive the Cold Waters? After tracking a Soviet landing force bound for Iceland it is time to plan your attack.
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